Headshot of Carlos A. Aldana Lira

Carlos A. Aldana Lira


I study computing education and the learning sciences to design effective, inclusive pedagogy

I am an undergraduate at Middle Tennessee State University studying Computer Science and Interactive Media . Currently, I conduct undergraduate research for my undergraduate thesis with my mentor, Dr. Tasha Frick , to identify the knowledge and strategies novice computer programmers enter introductory computer science classrooms with. I intend for my work to center students' existing concepts, strategies, and epistemologies in their learning and leverage their knowledge for effective, inclusive pedagogy in computing.

Projects

A screenshot of the Cookbook appliation running on an Android emulator. The application is displaying a recipe for "Crispy Pineapple Fritters".
Meal Manual
Fall 2023
A cookbook application to view, organize, and write recipes and related ingredients. Written in Java for Android platforms using Android Studio, SQLite, and the Spoonacular web API.
A cropped screenshot of the dungeon scene rendered on a webpage. The scene shows the corner of the dungeon from a three-point perspective. A pot, chest, table, chalice, sword, pedestal, and floating, polygonal heart can be seen.
CSCI 4250 Project 4
Fall 2023
A 3D dungeon scene with textures, lighting, and animation. Written in JavaScript, GLSL, and HTML for modern web browsers using WebGL.
A screenshot of the homepage for the website on which the essay's are hosted. The homepage lists the project's title, author, and brief description.
Irish Educational Technology: From Policy to Enterprise
Summer 2023
An series of short essays documenting and analyzing the educational technologies industry in Ireland. Integrated with spaced-repitition assessments to facilitate learning and retention.
A cropped screenshot of three client sessions and a server session on a multiplexed terminal; only two client sesions are completely visible. The two clients have sent and display messages to and from the chatroom.
Chat
Spring 2023
A terminal-based chat application with client and server implmentations leveraging thread-based concurrency and SQLite. Written in the Zig programming langauge.
A screenshot of Zig code from the Toy Huffman Encoder codebase. The code imports various files, defines many constants, and defines a "Record" structure containing a "symbol" field and a "frequency" field.
Toy Huffman Encoder
Spring 2023
A commandline file compression application using tries and canonical Huffman codes. Written in the Zig programming language.
A cropped screenshot of the 32-bit computer's circutry in Logisim. Registers, memory, value probes, and the control unit are shown and interconnected by circutry. An output register is connected to eight hexadecimal digit displays.
Relatively Simple Computer
Fall 2022
A 32-bit computer simulated in Logisim capable of running programs written in a 16-instruction assembly. Includes an assembly program outputting the Gray code representations of numbers for demo purposes.
A screenshot of Lua code from the Camus ECS codebase. The code defines and implements a function to delete game entities and organize game entities into component groups.
Camus ECS
Spring 2022
An entity component system for organizing game logic in the LÖVE2D graphics framework. Written in Lua for the LuaJIT runtime.
A cropped screenshot of Sokoclone gameplay. The perspective is top-down, and two instances of the player character can be seen, separated by a wall. Many boxes and storage locations are visible, as well as gameplay statistics.
Sokoclone
Fall 2021
A prototype for a sokoban videogame featuring an integrated, in-game level editor. Made in the LÖVE2D graphics framework with a prototype of Camus ECS.
A cropped screenshot of Litargie gameplay. The perspective is side-scolling, and the player character is airborne, aiming a grappling hook towards an off-screen target.
Litargie
Spring 2021
A 2D, story-based platformer videogame. Made in Godot for the "Games for Change 2021 Student Challenge Competition" game jam.
A cropped screenshot of Grapple Hike gameplay. The perspective is side-scrolling, and a man is standing by a pink flag atop a snowy hilltop.
Grapple Hike
Fall 2020
A 2D puzzle-platformer videogame. Made in Godot for the "Secret Santa Jam" game jam.
A cropped screenshot of Air's End gameplay. The perspective is top-down, and a small, green astronaut is positoined in the center of the image, surrounded by walls and bones.
Air's End
Summer 2020
A top-down, turn-based rougelike videogame. Made in Godot for the "Summer Slow James June 20202: Turn-Based Games" game jam.
A cropped screenshot of Down Down Dunegon gameplay. The perspective is side-scrolling, and the player character is air-borne, rocketing towards a line of coins.
Down Down Dungeon
Summer 2020
A 2D platformer videogame. Made in Godot for the "GMTK Game Jam 2020" game jam.

See this site's sourcehut repository to view its source code and provide feedback. This site's code is modeled after that of Amy J. Ko's faculty website .