Hi! I'm Carlos.
I'm curious about learners' beliefs and practices around knowledge in computing education.
I study
Computer
Science (B.S.) and Interactive
Media (minor) at Middle
Tennessee State University . Past work includes
Currently,
I'm studying the knowledge new programmers bring into introductory
Computer Science courses through my honors thesis.
I draw from prior work in Computing
Education , Science
Education , and the Learning
Sciences as I design, conduct, and report my work. Dr. Tasha
Frick advises me.
Outside of my thesis and undergraduate work, I read and sometimes write about
Game Design , Guatemalan history , and Epistemic Cognition .
My initial interest was educational video games, and my first experience with
research resulted in a historical analysis of the Guatemalan coup d'état — I
keep these interests alive when I can.
For future work, I'm hoping to study how computing educators can cultivate
students' epistemic cognition and agency in and outside the classroom.
I'm applying for Ph.D. programs this 2024–5 cycle, and I am interested in any
learning community supportive of my interests in Computing Education and
Epistemic Cognition.
Projects
Meal Manual Fall 2023
A cookbook application to view, organize, and write recipes and related ingredients. Written in Java for Android platforms using Android Studio, SQLite, and the Spoonacular web API.
CSCI 4250 Project 4 Fall 2023
A 3D dungeon scene with textures, lighting, and animation. Written in JavaScript, GLSL, and HTML for modern web browsers using WebGL.
Chat Spring 2023
A terminal-based chat application with client and server implmentations leveraging thread-based concurrency and SQLite. Written in the Zig programming langauge.
Toy Huffman Encoder Spring 2023
A commandline file compression application using tries and canonical Huffman codes. Written in the Zig programming language.
Relatively Simple Computer Fall 2022
A 32-bit computer simulated in Logisim capable of running programs written in a 16-instruction assembly. Includes a program printing the Gray code representations of numbers.
Camus ECS Spring 2022
An entity component system for organizing game logic in the LÖVE2D graphics framework. Written in Lua for the LuaJIT runtime.
Sokoclone Fall 2021
A prototype for a sokoban videogame featuring an integrated, in-game level editor. Made in the LÖVE2D graphics framework with a prototype of Camus ECS.
Litargie Spring 2021
A 2D, story-based platformer videogame. Made in Godot for the "Games for Change 2021 Student Challenge Competition" game jam.
Grapple Hike Fall 2020
A 2D puzzle-platformer videogame. Made in Godot for the "Secret Santa Jam" game jam.
Air's End Summer 2020
A top-down, turn-based rougelike videogame. Made in Godot for the "Summer Slow James June 20202: Turn-Based Games" game jam.
Down Down Dungeon Summer 2020
A 2D platformer videogame. Made in Godot for the "GMTK Game Jam 2020" game jam.